Gakuran Fighting Styles: All 24 Styles, Perks & Rarity
Gakuran now has 24 rollable fighting styles as of October 2026. That's double the count from the summer, after a run of updates added CQC, Kyokushin Karate, Kickboxing, Mishima, Lethwei, Jin, Dragon and, in the October 3 "Holy Grail" update (v10.00), Perfect Copy, Aikido, Taijutsu, Hikaken and Giovanna. Your style sets your M1 animations, your heavy (M2) and a fixed set of passive perks. Press T to use your style in a fight.
Style Rarity & Roll Rates
Styles are rolled, not picked. Each rarity group has a combined drop rate that is split between every style in it. The developers don't publish the odds for individual styles inside a group.
| Rarity | Combined rate | Styles |
|---|---|---|
| ??? (secret) | 0.05% | Perfect Copy, Jin, Mishima, CQC, Ali, Wing Chun |
| Legendary | 1% | Dragon, Kyokushin Karate, Kure, Capoeira, Wrestling, Hakari |
| Epic | 10% | Aikido, Boxing, Lethwei, Striker |
| Uncommon | 30% | Taijutsu, Hikaken, Giovanna, Kickboxing, Muay Thai, Slugger, Karate |
| Common | 59% | Basic |
The ??? group used to roll at 0.075%. Update v8.103 (August 22) lowered it to 0.05%, so older guides quoting 0.075% for Ali are out of date. Hakari was also promoted from Epic to Legendary in the early-August rework. Since the Holy Grail update, a pity system guarantees a 50/50 shot at the ??? style you choose after 1,700 rolls.
Eight styles can now also be awakened: Boxing, Karate, Lethwei, Taijutsu, Jin, Hakari, Wrestling and Muay Thai. They're marked below. See the Style Awakening guide for how stages and Mastery work.
??? (Secret) Styles — 0.05%
Perfect Copy (added v10.00, Oct 3)
A combo-reward style that buffs itself for landing clean strings. The tradeoff: a missed M2 ragdolls you. QOL #4 (Oct 10) slowed its M1s.
- Copycat — land 3 M1s in a row and your next 2 M1s deal 1.5× damage; a miss or a parry clears it
- Adaption — land 3 M1s without being parried for a free dash; missing an M1 resets the count
- Master Copy — land your crit after using all 4 different M1s and it deals 1.25× damage
- Perfect Technique — your 4th M1 can't be parried if the first 3 all connected (20-second cooldown)
Jin AWAKENABLE (added v9.00, Sep 19)
A counter-and-read style built around parrying and dodging M1s. QOL #3 gave its counter charge hyper armor, and QOL #4 made its punches faster with a harder-hitting crit.
- Electric Wind — perfectly parrying an M1 makes your next heavy come out faster (12-second cooldown)
- Iron Resolve — getting parried doesn't interrupt your heavy, but that heavy deals less posture damage
- Counter Force — getting hit during your heavy increases its knockback, but it deals less damage
- Zanshin — dodging an M1 with your dash makes your next M1 faster (10-second cooldown)
- Pressure — landing 3 M1s stops the opponent from dashing for 1 second
Mishima (added v8.200, Sep 5)
Its crit hits twice and ends in a launching uppercut. Update v9.00 made its M1s 16% slower and removed its Unbothered perk, so early hype about Mishima is outdated.
- Concussive — the crit hits twice; the second hit is a ragdolling uppercut
- Consistency — land all 4 M1s on one target without missing to cripple their movement speed for 4 seconds
- Shifty — dodging an M1 with your dash instantly refunds the dash cooldown
CQC (added v8.103, Aug 22)
A lock-on rush style. Its heavy marks a target inside the ring and closes the distance on its own for five consecutive strikes.
- Killing Intent — the heavy auto-dashes through a marked target for five strikes; it can only be stopped by a hit inside the first half-second
- Crushing Force III (MAX) — +20% posture damage on every hit
- Upper Hand — after winning a clinch, each hit in the next 5 seconds deals +5% more than the last, up to +25%
- Resilience III — 35% chance to clash into a grapple
- Boss Raid — +2% damage for each different player who has tagged you this life, up to +10%
Ali (added v2.679, Aug 1)
A footwork-and-counter boxing style whose shuffle dodges straight through attacks.
- Float Like a Butterfly — the crit shuffle has i-frames for its entire windup
- Sting Like a Bee — dodging an attack with your evasive instantly counters with a shuffle
- Counterstrike — +5% damage on your next attack after a perfect block
- Guard Pierce III — 20% block chip damage
- Resilience II — 25% chance to clash into a grapple
Full breakdown: Ali style guide.
Wing Chun (added v7.856, Aug 9)
A counter style. Its heavy is a parry stance that negates the next attack and answers with a counter combo. It has been nerfed twice: crit damage −20% in v8.103, then a 9s crit cooldown and a 1.2s punish window on a missed counter in v8.200. QOL #4 then buffed it so a landed counter stuns long enough for two follow-up hits.
- Sticky Hands — heavy is a parry stance that counters the next attack that lands on you
- Swift Hands — faster M1s at a small damage cost per hit
- Final Blow — the last M1 of your combo deals 1.5× damage
- Guard Pierce III — 20% block chip damage
- Fortified I — +10% posture resistance while blocking
- Resilience I — 15% chance to clash into a grapple
Legendary Styles — 1%
Dragon (added v9.00, Sep 19)
Two heavies: a stationary flip kick and, at full sprint, a running dropkick. QOL #3 shrank the sprint M2 hitbox, and since QOL #4 a missed crit only slows you instead of knocking you down.
- Powerful — the flip-kick M2 floors the opponent (you can't move or turn once it's thrown)
- Running Start — at full sprint the M2 becomes a dropkick that floors you both for 1.5× damage, and you recover first
- Heat Mode — landing an M2 grants a temporary damage boost (no number published)
- Guard Pierce II — 15% block chip damage
- Resilience II — 25% chance to clash into a grapple
Kyokushin Karate (added v8.103, Aug 22)
A tanky style. Its damage reduction was cut from 15% to 10% in v8.200, which also raised its crit cooldown from 7s to 10s and replaced two perks with Hyperarmor M2s.
- Hyperarmor M2s — heavies can't be interrupted or stunned mid-swing
- Guard Pierce V (MAX) — 30% block chip damage
- Obsidian Skeleton — take 10% less damage from all sources
Kure (added v7.400, Jul 11)
A headbutt-grab bruiser. Update v9.00 cut its M1 speed by 6%, and QOL #4 softened its crit and shortened the no-parry window from Concussive.
- Last Stand — +15% total damage at 25% HP or lower
- Takedown — M2 headbutt grab for 1.5× damage
- Concussive — a landed M2 slam briefly stops the victim from parrying
- Guard Pierce II — 15% block chip damage
- Resilience I — 15% chance to clash into a grapple
Full breakdown: Kure style guide.
Capoeira
A mobility style with the shortest dash cooldown of any style. Update v8.200 added Crushing Force I.
- Powerful — M2 ragdolls on hit
- Crushing Force I — +10% posture damage on every hit
- Heavy Hitter I — +5% guardbreak damage
- Guard Pierce II — 15% block chip damage
- Ginga — dash cooldown 25% shorter
Wrestling AWAKENABLE (reworked v8.200)
A grappler whose hyperarmored M2 grabs and slams. Its 55% grapple-clash chance is tied for the highest in the game.
- Takedown — M2 grabs and slams for 1.5× damage, leaving the victim disoriented
- Hyperarmor M2s — heavies can't be interrupted or stunned; only a parry or dodge stops them
- Heavy Hitter III (MAX) — +15% guardbreak damage
- Guard Pierce II — 15% block chip damage
- Resilience V (MAX) — 55% chance to clash into a grapple
Hakari AWAKENABLE (reworked to Legendary v2.679)
Built around chaining M1s into a 3× damage heavy. Update v9.00 cut its M1 speed by 3%.
- Powerful — M2 ragdolls on hit
- Momentum Rush — landing a full M1 string without being stunned opens a 7-second window where your M2 deals 3× damage
- Guard Pierce II — 15% block chip damage
Full breakdown: Hakari style guide.
Epic Styles — 10%
Aikido (added v10.00, Oct 3)
A counter-stance style whose counter ends in a slam you can keep hitting. QOL #4 slowed its M1s and gave its counter a short startup with a visible blue tell.
- Continuing Flow — the counter slams the opponent down, and for 3 seconds your M1s can still hit them on the floor
- Resilience V (MAX) — 55% chance to clash into a grapple
- Guard Pierce III — 20% block chip damage
- Heavy Hitter III (MAX) — +15% guardbreak damage
Boxing AWAKENABLE
Fast close-range punching with an invincible two-hit heavy. Every tier list we checked, from July to October, puts Boxing at the top. Update v8.200 added Switch Stance.
- Untouchable — M2 is a 2-hit combo with i-frames through the animation
- Switch Stance — the 4th M1 refunds 1.5s of M2 cooldown on hit
- Guard Pierce III — 20% block chip damage
Lethwei AWAKENABLE (added v8.200, Sep 5)
Burmese bare-knuckle boxing, and the most stacked guard-pressure kit in the Epic group.
- Powerful — M2 ragdolls on hit
- Crushing Force II — +15% posture damage
- Heavy Hitter III (MAX) — +15% guardbreak damage
- Guard Pierce V (MAX) — 30% block chip damage
- Resilience V (MAX) — 55% chance to clash into a grapple
Striker (added v8.009, Aug 15)
Unpredictable rhythm: each M1 winds up faster than the last, and its crit is a feint.
- Broken Rhythm — each hit in the chain is faster, from 0.35s down to 0.12s
- Feint — the crit fakes a kick early and lands the real one later; parry the feint and you eat the hit
- Guard Pierce III — 20% block chip damage
- Resilience II — 25% chance to clash into a grapple
Full breakdown: Striker style guide.
Uncommon Styles — 30%
Taijutsu AWAKENABLE (added v10.00, Oct 3)
A simple posture-pressure kit, and the only Uncommon style besides Muay Thai and Karate that can be awakened.
- Swift Recovery I — +15% posture regeneration
- Powerful — M2 ragdolls on hit
- Crushing Force II — +15% posture damage
Hikaken (added v10.00, Oct 3)
A plain all-rounder kit. QOL #4 slowed its M1s.
- Guard Pierce III — 20% block chip damage
- Resilience II — 25% chance to clash into a grapple
- Crushing Force II — +15% posture damage
Giovanna (added v10.00, Oct 3)
A guard-breaking kit that stacks posture damage, guardbreak damage and the maximum block chip.
- Crushing Force II — +15% posture damage
- Heavy Hitter III (MAX) — +15% guardbreak damage
- Guard Pierce V (MAX) — 30% block chip damage
- Powerful — M2 ragdolls on hit
Kickboxing (added v8.103, Aug 22)
Kicks that slow the opponent's dash, plus heavy-cooldown refunds.
- Low Guard — landing both heavy kicks raises the opponent's dash cooldown by 40% for 5 seconds
- Switch Stance — the 4th M1 refunds 1.5s of M2 cooldown on hit
- Crushing Force I — +10% posture damage
- Guard Pierce III — 20% block chip damage
- Resilience II — 25% chance to clash into a grapple
Muay Thai AWAKENABLE
Kicks and knees with maximum chip and grapple stats. Update v9.00 cut its M1 speed by 6%.
- Powerful — M2 ragdolls on hit
- Crushing Force II — +15% posture damage
- Guard Pierce V (MAX) — 30% block chip damage
- Resilience V (MAX) — 55% chance to clash into a grapple
Slugger
All-in brawling: you hit harder but take more damage. Current sources disagree on Unstable's exact numbers because it has been retuned without a patch note, but all agree it trades extra damage taken for extra damage dealt.
- Unstable — deal more damage, take more damage
- Guard Pierce V (MAX) — 30% block chip damage
- Resilience III — grapple-clash chance (35–45% depending on source)
Karate AWAKENABLE
A parry-and-punish style. Update v9.00 cut its M1 speed by 8%, the biggest nerf to an established style. QOL #4 made its crit hit harder and reach further, and cut its awakening requirement to 5 taiman wins.
- Powerful — M2 ragdolls on hit
- Steady Nerves — +15% posture regen for 3 seconds after a perfect block
- Balanced Strike — landing an M2 refunds 25% of its posture cost
- Guard Pierce II — 15% block chip damage
- Resilience II — 25% chance to clash into a grapple
Common Style — 59%
Basic
The starter style most players roll first. It has no signature move, but its perks are solid fundamentals, so there's no rush to reroll while you learn the combat system.
- Counterstrike — +5% damage on your next attack after a perfect block
- Swift Recovery I — +15% posture regeneration
- Guard Pierce II — 15% block chip damage
- Resilience II — 25% chance to clash into a grapple
How to Reroll Your Style
- Open the Stats menu in-game.
- Find the Style option and select Reroll.
- Each roll costs a Reroll. You can buy them for 5 Robux each, or earn them free from codes, the daily login calendar, club rankings, and the automatic rerolls granted when an update ships.
- The result is random within the rarity odds above. You can't pick a style directly, but the pity system lets you choose which ??? style your pity targets.
Rerolling mid-combat is disabled. You can hold two style slots, added in the August 1 update, so you don't have to give up a style you like to roll for another.
Which Style Should You Pick?
If you're new, don't spend Robux on rerolls yet. Parry timing, posture management and spacing matter far more than your style at beginner level. Once you're comfortable, Boxing and Wrestling are the two styles every tier list we checked places at the top. See the tier list for the full community ranking. Note that the October styles (Perfect Copy, Aikido, Taijutsu, Hikaken, Giovanna) are still too new for any reliable ranking.
Perk data is from the developers' patch notes and Trello perk cards as tracked by community trackers (gakurantools, BlueStacks), cross-checked October 18, 2026.